Talk:Earth Defense Force 5/@comment-1382149-20170101192049/@comment-25124698-20171123112851

 Rather than Boxes, have armor gained by difficulty and weapons by challenges.



 For each mission completed, give 10 Armor for Easy missions, 20 for Normal, 50 for Hard, 100 for Hardest and 200 for Inferno, along with a class multiplier (Wing Divers at 0.5x, Rangers and Air Raiders at 1x and Fencers with 2x) with certain missions giving reduced rewards due to scripted non-missions (Dozing Beast, I'm looking at you). I.E. A Ranger and Fencer gain 50 and 100 armor respectively for completing a mission on Hard.



 As for Weapons, I can see it two ways: Mission unlocks or the Boxes. For the Mission, rather than a challenge like Kill X number of enemies, perhaps Complete Mission 11 on Hardest as a Fencer for Brutal Spear Level 56, and since there are ~445 levels in-game just offline, there are more than enough missions to spread out the weapons. Or you could rerun the same mission over and over hoping for that last lousy rifle to pop. If you're interested in some sort of twisted deal, have both, with the Mission Reward as a guaranteed drop while having the boxes grant a random chance for those weapons (perhaps Mission 11 on Hardest really is that hard and that weapon could really help you).

 This way, the only item boxes that show up are health items (And weapon crates if the middle ground is had), and players can instead worry about progressing though the game while also, hey, playing the game. Death Queen and the other sweet spots are nice the first few times playing, but playing those missions, and only those missions to unlock the whole arsenal, isn't. Setting up the game so that it runs in the background while your Wing Diver shoots toward the sky, destroying each insect that comes out of the tunnels should give you the realization that you aren't playing the game that you picked up to have fun with.

 I personally don't like grinding, and thus the current set up, because it takes away from the time I could be spent playing the rest of the game. In fact, the grind is twice as tedious than most realize, as not only are you limited to what weapons and armor you get based on multiple random loot drops, but you also have to pick them up, which once again, takes away from playing the game and enjoying the fun shooting scenarios that it presents.