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Danger close is the best kind of close.

The Artillery Team (also Artillery Squad) is an unseen heavy weapon battery the Air Raider can call on for artillery support in Earth Defense Force 2025 and Earth Defense Force 4.1: The Shadow of New Despair. The leader of the team is a male character never referred to with anything but the group's name, credited as being voiced by "Sam Regal," a pseudonym used by Sam Riegel.

Description[]

The Artillery Team is an off-map support unit equipped with powerful howitzers and cannons; they apparently also have self-propelled rocket launchers at their disposal, though there are no Artillery Team rocket strikes.

The Artillery Team are mentioned in mission 6: Underground Cave and properly introduced in mission 7: Eruption. Like all artillery they are affected by storyline events, and are forced to withdraw during Brute Force and City of Horror, with the entire Artillery Team seemingly killed by Dragons in the latter mission. However, in Mountains Ablaze it is revealed that the leader of the team was the sole survivor of the attack, and has joined with a new team to provide support fire to the beleaguered EDF troops, immediately launching a howitzer strike against a group of Deroys lurking in the mountains.

In 2025 DLC 3 mission 11 Aerial Bombing (DLC 2 for 4.1 mission 10 Bombing Run), constant Howitzer strikes are called in four at a time.

Obviously, Artillery Team strikes cannot be used underground.

Calls for Support[]

All Artillery Team support calls use a smoke grenade marker.

Howitzer[]

Area-suppression attack with weak damage but immense splash. The Howitzer is primarily useful against large groups of basic enemies like Ants and Spiders, and not much good against tougher ones. It will level a huge area of any map with buildings, creating clearer lines of fire for other classes or the Air Raider's vehicles.

The basic level 0 Howitzer is one of the Air Raider's default weapons.

Level Name Damage Attack Radius (m) Shots Fired Total Damage Reload
0 Howitzer 140 80 10 1400 3600
32 Large Howitzer 700 100 10 7000 3600
68 Enhanced Howitzer 1500 130 10 15000 3600
77 Gigantic Howitzer 2800 160 10 28000 3600

Cannon[]

Focused area attack with enormous damage but lower splash radius. The huge damage means this strike will even bring down groups of tough foes such as Hectors and Deroys with ease, and a well-targeted hit will deal enough damage to take down a boss enemy. Cannon D is one of the most powerful tools the Air Raider has access to, dealing total damage equivalent to eight Tempest S1A missiles.

In 2025 the Cannon is the most undercosted strike in the game, cheaper than attacks that deal a fraction of the damage and a very easy way for the Air Raider to deal with Tunnel Exits and their occupants. In 4.1 it is nerfed somewhat with a cost increase: Cannon strikes cannot be used immediately and require 2,160 additional credits before their first deployment. The reload cost is still very low for what the strike actually does.

Numbers in (brackets) are EDF 4.1 changes.

Level Name Damage Attack Radius (m) Shots Fired Total Damage Reload
12 Cannon A 2000 30 20 40000 1800 (2700)
39 Cannon B 10000 40 20 200000 1800 (2700)
60 Cannon C 20000 50 20 400000 1800 (2700)
83 Cannon D 40000 60 20 800000 1800 (2700)

Trivia[]

  • Cannon's effect is also used for the Grind Buster.
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