Homing Plasma Launchers are the Wing Diver's version of other classes' Missile Launchers. In Earth Defense Force 4.1: The Shadow of New Despair, they can be found in the Homing Weapons category in the weapon selection interface.
A prototype of the mind-guided weapon known as 'Mirage.' Once fired, the weapon's laser seeks out the nearest enemy and causes an explosion on contact. The tech behind this weapon is a complete mystery. When a target is captured in this weapon's sight (represented by a red square), it will be automatically locked on. Pressing the attack button will then fire the homing energy, which will track its target through the mind-guiding Psionic Link kit fitted in the Wing Diver's helmet. As this 'mind-guide' requires a certain mental discipline, only certain people are capable of wielding this weapon.
Wing Diver
Rapid Mirage
Weapon Level: 5
Damage :
25
Blast Area :
Radius 0 m
Lock-On :
300 m 1 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
C
Energy Cost :
1.1 %
A rapid-fire version of the Mirage mind-guided weapon. It fires many fast-moving shots quickly, but its homing capabilities are only average. When a target is captured within its sight (represented by a red square), it will be automatically locked on. You can then press the attack button to discharge, and the energy spears will detonate on impact.
Wing Diver
Mirage 5-Way
Weapon Level: 8
Damage :
30 × 5
Blast Area :
Radius 5 m
Lock-On :
300 m 5 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
B
Energy Cost :
10 %
This quintuple-barreled, mind-guided weapon fires diffused beams in five horizontal directions. Its speed and homing capabilities are excellent. When a target is captured within its sight (represented by a red square), it will be automatically locked on. You can then press the attack button to discharge, and the energy spears will detonate on impact.
Wing Diver
Mirage 5-Way B
Weapon Level: 18
Damage :
75 × 5
Blast Area :
Radius 5 m
Lock-On :
350 m 5 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
B
Energy Cost :
14 %
An improved version of Mirage 5-Way. Its velocity and rate of fire have been greatly increased, perhaps to a fault; they sometimes move too quickly to track their targets well. When a target is captured within its sight (represented by a red square), it will be automatically locked on. You can then press the attack button to discharge, and the energy spears will detonate on impact.
Wing Diver
Mirage Rumble
Weapon Level: 25
Damage :
75
Blast Area :
Radius 5 m
Lock-On :
500 m 1 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
2 %
A specially improved version of the Mirage mind-guided weapon. It has greatly improved destructive power and homing capabilities; however, its output can be difficult to control, resulting in some fairly significant instability. As the direction of each discharge changes, there's more and more risk of hitting the ground and injuring yourself. For that reason, this weapon is highly recommended for aerial use only.
Wing Diver
Mirage 15
Weapon Level: 27
Damage :
15 × 15
Blast Area :
Radius 0 m
Lock-On :
350 m 15 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
3 %
Wing Diver
Mirage 15S
Weapon Level: 43
Damage :
25 × 15
Blast Area :
Radius 0 m
Lock-On :
400 m 15 Target(s)
Lock-On Time :
0.0 sec
Homing Capability :
A
Energy Cost :
3 %
Wing Diver
Mirage 5-Way-S
Weapon Level: 56
Damage :
220 × 5
Blast Area :
Radius 5 m
Lock-On :
400 m 5 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
9 %
Wing Diver
Mirage 15WR
Weapon Level: 76
Damage :
50 × 15
Blast Area :
Radius 0 m
Lock-On :
500 m 15 Target(s)
Lock-On Time :
0.0 sec
Homing Capability :
A
Energy Cost :
2,5 %
Geist Series[]
Wing Diver
Geist
Weapon Level: 2
Damage :
70
Blast Area :
Radius 10 m
Lock-On :
300 m 1 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
6 %
This mind-guided weapon fires a laser that obeys the user's thoughts. Even among other mind-guided weapons, the Geist is very special. Its laser is relentless, slowly and methodically stalking its target -- though since the Wing Divers tend to favor mobility, this weapon never became standard issue. When a target is captured within its sight (represented by a red square), it will be automatically locked on. At this time, you may press the attack button to discharge. Once locked on, even if the enemy leaves line of sight for a short while, the weapon will maintain its lock, which makes this an ideal choice for striking foes who've taken cover. As this 'mind-guide' requires a certain mental discipline, however, only certain people are capable of wielding this weapon.
Wing Diver
Geist 2
Weapon Level: 13
Damage :
200
Blast Area :
Radius 12 m
Lock-On :
300 m 1 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
7 %
An upgrade of the mind-guided Geist weapon featuring greatly improved firepower and slightly reduced shot speed. Since it wasn't chosen as the Wing Divers' standard weapon, however, it was never mass-produced. When a target is captured within its sight (represented by a red square), it will be automatically locked on. At this time, you may press the attack button to discharge. Once locked on, even if the enemy leaves line of sight for a short while, the weapon will maintain its lock, which makes this an ideal choice for striking foes who've taken cover. As this 'mind-guide' requires a certain mental discipline, however, only certain people are capable of wielding this weapon.
Wing Diver
Geist 3
Weapon Level: 37
Damage :
200 × 3
Blast Area :
Radius 20 m
Lock-On :
400 m 3 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
4 %
Wing Diver
Geist D
Weapon Level: 63
Damage :
400 × 3
Blast Area :
Radius 20 m
Lock-On :
500 m 3 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
4 %
Psi Blade[]
Wing Diver
Psiblade
Weapon Level: 31
Damage :
600
Blast Area :
Radius 12 m
Lock-On :
700 m 1 Target(s)
Lock-On Time :
2.0 sec
Homing Capability :
S
Energy Cost :
40 %
Wing Diver
Psiblade α
Weapon Level: 60
Damage :
2000
Blast Area :
Radius 20 m
Lock-On :
1000 m 1 Target(s)
Lock-On Time :
1.0 sec
Homing Capability :
S
Energy Cost :
40 %
Fenrir[]
Wing Diver
Fenrir
Weapon Level: 52
Damage :
120
Blast Area :
Radius 5 m
Lock-On :
300 m 1 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
C +
Energy Cost :
1,5 %
Wing Diver
Fenrir 3WAY
Weapon Level: 82
Damage :
120 × 3
Blast Area :
Radius 5 m
Lock-On :
350 m 3 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A +
Energy Cost :
2 %
Ghost Chaser[]
Wing Diver
Ghost Chaser
Weapon Level: 67
Damage :
320 × 30
Blast Area :
Radius 5 m
Lock-On :
600 m 30 Target(s)
Lock-On Time :
0.0 sec
Homing Capability :
A
Energy Cost :
16 %
Earth Defense Force 4.1: The Shadow of New Despair[]
Wing Diver
Mirage Zero
Weapon Level: 0
ROF :
---- /sec
Damage :
30
Blast Area :
Radius 5 m
Lock-On :
300 m 1 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
4 %
A prototype of the mind-guided weapon known as 'Mirage.' Once fired, the weapon's laser seeks out the nearest enemy and causes an explosion on contact. The tech behind this weapon is a complete mystery. When a target is captured in this weapon's sight (represented by a red square), it will be automatically locked on. Pressing the attack button will then fire the homing energy, which will track its target through the mind-guiding Psionic Link kit fitted in the Wing Diver's helmet. As this 'mind-guide' requires a certain mental discipline, only certain people are capable of wielding this weapon.
Wing Diver
Geist
Weapon Level: 2
ROF :
---- /sec
Damage :
70
Blast Area :
Radius 10 m
Lock-On :
300 m 1 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
6 %
This mind-guided weapon fires a laser that obeys the user's thoughts. Even among other mind-guided weapons, the Geist is very special. Its laser is relentless, slowly and methodically stalking its target -- though since the Wing Divers tend to favor mobility, this weapon never became standard issue. When a target is captured within its sight (represented by a red square), it will be automatically locked on. At this time, you may press the attack button to discharge. Once locked on, even if the enemy leaves line of sight for a short while, the weapon will maintain its lock, which makes this an ideal choice for striking foes who've taken cover. As this 'mind-guide' requires a certain mental discipline, however, only certain people are capable of wielding this weapon.
Wing Diver
Rapid Mirage
Weapon Level: 5
ROF :
---- /sec
Damage :
25
Blast Area :
Radius 0 m
Lock-On :
300 m 1 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
C
Energy Cost :
1.1 %
A rapid-fire version of the Mirage mind-guided weapon. It fires many fast-moving shots quickly, but its homing capabilities are only average. When a target is captured within its sight (represented by a red square), it will be automatically locked on. You can then press the attack button to discharge, and the energy spears will detonate on impact.
Wing Diver
Mirage 5-Way
Weapon Level: 8
ROF :
---- /sec
Damage :
30x5
Blast Area :
Radius 5 m
Lock-On :
300 m 5 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
B
Energy Cost :
10 %
This quintuple-barreled, mind-guided weapon fires diffused beams in five horizontal directions. Its speed and homing capabilities are excellent. When a target is captured within its sight (represented by a red square), it will be automatically locked on. You can then press the attack button to discharge, and the energy spears will detonate on impact.
Wing Diver
Geist 2
Weapon Level: 13
ROF :
---- /sec
Damage :
200
Blast Area :
Radius 12 m
Lock-On :
300 m 1 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
7 %
An upgrade of the mind-guided Geist weapon featuring greatly improved firepower and slightly reduced shot speed. Since it wasn't chosen as the Wing Divers' standard weapon, however, it was never mass-produced. When a target is captured within its sight (represented by a red square), it will be automatically locked on. At this time, you may press the attack button to discharge. Once locked on, even if the enemy leaves line of sight for a short while, the weapon will maintain its lock, which makes this an ideal choice for striking foes who've taken cover. As this 'mind-guide' requires a certain mental discipline, however, only certain people are capable of wielding this weapon.
Wing Diver
Mirage 5-Way B
Weapon Level: 18
ROF :
---- /sec
Damage :
75x5
Blast Area :
Radius 5 m
Lock-On :
350 m 5 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
B
Energy Cost :
14 %
An improved version of Mirage 5-Way. Its velocity and rate of fire have been greatly increased, perhaps to a fault; they sometimes move too quickly to track their targets well. When a target is captured within its sight (represented by a red square), it will be automatically locked on. You can then press the attack button to discharge, and the energy spears will detonate on impact.
Wing Diver
Mirage Rumble
Weapon Level: 25
ROF :
---- /sec
Damage :
75
Blast Area :
Radius 5 m
Lock-On :
500 m 1 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
2 %
A specially improved version of the Mirage mind-guided weapon. It has greatly improved destructive power and homing capabilities; however, its output can be difficult to control, resulting in some fairly significant instability. As the direction of each discharge changes, there's more and more risk of hitting the ground and injuring yourself. For that reason, this weapon is highly recommended for aerial use only.
Wing Diver
Mirage 15
Weapon Level: 27
ROF :
---- /sec
Damage :
15x15
Blast Area :
Radius 0 m
Lock-On :
350 m 15 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
3 %
A 15-barreled mind-guided weapon. It can lock on to 15 different targets at once, and after discharge, it'll fire 15 needles of light, which will disperse and pierce the enemy 15 times each (okay, maybe not that last one). When a target is captured within its sight (represented by a red square), it will be automatically locked on. You can then press the attack button to discharge. This weapon was developed for use against huge throngs of enemies, and is not generally recommended for small groups. It also uses the same amount of energy regardless of the number of enemies being targeted, so efficiency is not one of its strong points.
Wing Diver
Psiblade
Weapon Level: 31
ROF :
---- /sec
Damage :
600
Blast Area :
Radius 12 m
Lock-On :
700 m 1 Target(s)
Lock-On Time :
2.0 sec
Homing Capability :
S
Energy Cost :
40 %
This mind-guided weapon creates a long, powerful blade of light, which then speeds toward its target. Its homing ability takes one second to kick in after the blade launches, but once it's on the target's trail, it hardly ever misses. When a target is captured within its sight (represented by a red square), it will be automatically locked on. You can then press the attack button to discharge.
Wing Diver
Geist 3
Weapon Level: 37
ROF :
---- /sec
Damage :
200x3
Blast Area :
Radius 20 m
Lock-On :
400 m 3 Target(s)
Lock-On Time :
0.1 sec
Homing Capability :
A
Energy Cost :
4 %
A triple-barreled version of the Geist mind-guided weapon. It can lock on to three targets at once, and can fire three spears of energy at the same time, with greatly improved blast radius and speed. A fearsome weapon, it requires a special talent to use -- so much so that only a few units were ever manufactured before production was discontinued. When a target is captured within its sight (represented by a red square), it will be automatically locked on. You can then press the attack button to discharge, and the energy spears will detonate on impact. This weapon is also excellent at tracking enemies Once locked on, even if the enemy leaves line of sight for a short time, the lock will be maintained. Because of this, it's possible to use this weapon to target enemies hidden behind cover simply by aiming a little high.