Natural Calamity is the fourty-second offline mission and the fourty-fifth online mission in Earth Defense Force 2025 and the fourty-fourth offline mission and the fourty-seventh online mission in Earth Defense Force 4.1: The Shadow of New Despair.
Objective[]
Both Versions: Engage the Ravagers' flying drones that have entered the city.
Storyline[]
HQ start the mission by telling that the Ravagers' drones are coming and Storm Team can already see them flying between the two largest skyscrapers in front of them.
While they are fighting, Ranger-7 can be heard over the radio saying that they can see flying hexagon shaped objects. Then another soldier comments that it's a huge army to which Ranger-7 replies that they aren't just an army and the sky is pitch black.
After a while the objects also appear over Storm Team's position. Ranger-21 then reports that they are covering the sky, to which HQ intelligently asks whether he meant that they are covering the sky. The Tactics Officer then clarifies by saying that the flying objects are connecting to build a wall then HQ, still not on top of his game, asks whether she meant that they are building a wall. The TO then patiently explains that the hexagons have been appearing around the world and started covering the Earth in a wall. HQ then questions what the ravagers are planning and seems to be finally catching on what the soldiers meant by "swallowing the Earth".
The TO then reports the appearance of a new type of Flying Vehicle, a bit late since they were here since the previous mission. Soon enough one of the hatches on the hexagons open and the new drones start to pour out and HQ orders to destroy them. Then some soldiers who probably didn't hear what the TO said shout that they flying vehicles and that it's a new type.
Ohara then starts another monologue about how the Ravagers' force is bigger than they though. Then he again shows how little he knows about physics (or any science, really) by stating that the Ravagers have weapons that are equivalent to a planet's mass. While it's unknown how big the hexagons' mass is and it could be possible that he's right, the fact that they can cover the Earth means that they have larger surface area and not mass. HQ asks for a counter measure to which he exclaims that it's impossible and they are like gods. HQ finally gets tired of his rambling and only says "I guess so".
When Storm Team finally finishes off the flyers, five more hatches open and HQ warns that more Flying Vehicles are coming. He then gives the hexagons the designation "Earth Eaters".
Ohara then makes the important discovery that the Earth Eaters are dropping Flying Vehicles.
When all of the Flying Vehicles are destroyed the mission ends.
4.1 Changes[]
The mission is now set on the City 2 map. Storm Team starts at the highway, and are facing the park.
Storm Team is now accompanied by a Fencer and a Wing Diver team.
Allies[]
2025[]
No allies on this mission.
4.1[]
- A team of 6 Wing Divers equipped with Lances appears near the players at the begining of the mission.
- A team of 6 Fencers equipped with 30mm Gallic Heavy Cannons appears near the players at the begining of the mission.
Enemies[]
Both Versions[]
Wave | Spawn | Enemy | Amount | Notes | |
1st | Appears at the begining of the mission. | Flying Drone | 30 | ||
2nd | Appears after a certain amount of time. | Earth Eaters | No weapons on basic types. | ||
Earth Eater Hangar | 1 | Drops once. | |||
Flight Vehicle | 34 | ||||
3rd | Appears after the previous drones and vehicles are destroyed. | Earth Eater Hangar | 5 | ||
Flight Vehicle | 10 each |
Online Limits[]
Armor Limit
There's no limit for Inferno difficulty.
Difficulty | Ranger & Air Raider | Wing Diver | Fencer | |||
2025 | 4.1 | 2025 | 4.1 | 2025 | 4.1 | |
Easy & Normal | 920 | 922 | 510 | 511 | 1150 | 1152 |
Hard | 2209 | 2448 | 1154 | 1274 | 2761 | 3061 |
Hardest | 3472 | 4211 | 1786 | 2155 | 4340 | 5264 |
Weapon Level Limit
Game | Easy & Normal | Hard | Hardest | Inferno |
2025 | 13 | 36 | 61 | - |
4.1 | 13 | 38 | 64 | - |
Approximate Weapon Drop Rate
Game | Easy | Normal | Hard | Hardest | Inferno |
2025 | 5-9 | 7-11 | 22-34 | 4-59 | 13-73 |
4.1 | 4-9 | 7-12 | 23-38 | 0-60 | 14-74 |
Strategy[]
4.1[]
The only enemies on this mission are flyers so bring weapons with good accuracy and/or missile launchers that can shoot multiple targets. You might also consider bringing a high damage weapon against the Earth Eater Hangars. Air Raiders should forgo the air support and artillery and instead bring ground support equipment preferably turrets.
This mission is one of the few that is set on the City 2 map, where the overpass above the park isn't completely destroyed. It covers a large amount of area and grants a great defense against flying enemies and should be used.
The second wave spawns a large amount of enemies (34) from one hangar. It takes time for all of them to spawn so if you brought a weapon with high enough damage then it's possible to destroy the hatch and prevent many of them from being deployed.
The last wave is also dropped from the hangars, this time from five of them. The individual hatches drop less vehicles (10), so it's not as effective as in the second wave, but destroying the hangars is still a good idea.
1-10 | Reconvene • Spreading Disaster • Winged War Goddess • Setting Sun • Wind Break • Underground Cave • Eruption • Retaliation • Beach Fear • The Return |
11-20 | Air Force • Day of the Demons • Takedown • Preventing Landfall • Land Collapse • Fortress Siege • Valley Shadows • Artillery • Breaking Through • Shining Stronghold |
21-30 | Into the Depths • A Trap • Giant Robots • Summit Ship • Anchored • Silver City • Crimson • High-Speed • Bloody Mountain • Brute Force |
31-40 | Charge Phase 1 • Charge Phase 2 • Dark Prisoner • Charge Phase 3 • Thunder • Infiltration • Convergence • Inferno • Starship • Dense |
41-50 | Crossing • Search • Waterside Bugs • Annihilation • Natural Calamity • Steel Beast • Void Ship • Blue Fighters • Earth Defenders • Fleet Attack |
51-60 | Mountain Pass Trap • Fortress Frenzy • Pincer • Ravages of War • Air Mobilization • Bug Invasion • Transport Ship Surprise Attack • Bug King • Crazy Skies • The Fleet Below |
61-70 | Bad Premonition • City of Horror • Mountains Ablaze • Breaking Through (2) • Bug Tower • Fortress Attack • Mountain Liberation • Sniper Attack • Mountain Giants • Towering Beast |
71-80 | Teeth of the Universe • Giant Ship • Spearhead • Tower Siege • Den of Thieves • Death Queen • Machine Squad • Monster Party • Labyrinth of Light • City Flaws |
81-90 | Monster Camp • Fallen Flagship • Heaven's Army • Encircling • Divine • The Threat • Troubled Valley • Battle to the Death • Massive Mobilization • Legion of Monsters |
91-94 | Scorching • Demon Army • Surrounded! • Star Eaters |
DLC 1: Special Forces | Exploration • Giant's Advance • Silver Camp • Citadel • Floating Fleet |
DLC 2: Mutant Rampage | Advance • Mountain Assault • Enemy Camp Infiltration • Underground Advance • Giant Robots • Battle Species • Beast Mountain • Dark Arena • Gathering Around • Armored Species • Iron Wall • Mountain of Change • Whirlwind of Death • Bugged City • The Tough • Golden Darkness • True King • Final Impact • Into Destruction • Ship of Dragons |
DLC 3: Beyond Despair | Tracking • Underground Complex • Blocked Pass • Close Formation • Dragon Ship Fleet • Heavy Artillery • Bloody River • Dangerous Goldmines • Beast Mobilization • Total Protection • Aerial Bombing • King of Armor • Cannon Defenders • Traps Behind • Four Kings of Nightmares • Resistance Against the Twilight • Shivering Nexus • Three Giants • Crimson Lotus • Starry Prison |
1-10 | Reconvene • Spreading Disaster • Winged War Goddess • Setting Sun • Wind Shear • Underground Cave • Eruption • Retaliation • Beach Fear • The Return |
11-20 | Air Force • Day of the Demons • Takedown • Preventing Landfall • Land Collapse • Fortress Siege • Valley Shadows • Artillery • Breaking Through • Shining Stronghold |
21-30 | Into the Depths • A Trap • Giant Robots • Summit Ship • Anchored • Silver City • Crimson • Assault • High-Speed • Bloody Mountain |
31-40 | Brute Force • Charge Phase 1 • Charge Phase 2 • Dark Prisoner • Charge Phase 3 • Thunder • Infiltration • Convergence • Inferno • Starship |
41-50 | High Density • Dozing Beast • Crossing • Search • Waterside Bugs • Annihilation • Natural Calamity • Steel Beast • Void Ship • Blue Fighters |
51-60 | Earth Defenders • Fleet Attack • Mountain Pass Trap • Fortress Frenzy • Pincer • Ravages of War • Crash • Air Mobilization • Bug Invasion • Transport Ship Surprise Attack |
61-70 | Bug King • Crazy Skies • The Fleet Below • Ill Omen • City of Horror • Mountains Ablaze • Breaking Through (2) • Bug Tower • Fortress Attack • Mountain Liberation |
71-80 | Battle of Giants • Sniper Attack • Mountain Giants • Towering Beast • Teeth of the Universe • Giant Ship • Spearhead • Tower Siege • Den of Thieves • Death Queen |
81-90 | Machine Squad • Monster Party • Labyrinth of Light • City Flaws • Monster Camp • Fallen Flagship • Heaven's Army • Encircling • Divine • The Threat |
91-98 | Troubled Valley • Battle to the Death • Massive Mobilization • Legion of Monsters • Scorching • Demon Army • Surrounded! • Star Eaters |
DLC 1: Time of the Mutants | Air Offensive • Giants Advance • Recon • Dust Town • Defense Line • Underground Advance • War Breed • Mountain Assault • Enemy Camp Infiltration • Dark Arena • Beast Mountain • God's Army • The Gathering • Armored Species • Iron Wall • Silver Base • Shifting Mountain • Whirlwind of Death • Bugged City • Toughness • Golden Darkness • True Sovereign • Final Impact • Floating Fleet • Into Destruction • Ship of Dragons |
DLC 2: Extreme Battle | Tracking Bogeys • Underground Complex • Blocked Pass • Close Formation • Dragon Ship Fleet • Heavy Artillery • Overflight • Dangerous Goldmines • Beast Mobilization • Total Protection • Bombs Away • King of Armor • Cannon Defenders • Bloody River • Three Giants • Traps from Behind • The Four Horsemen • Cross the Line • Facing Off • Crimson Lotus • Shivering Nexus • Last Bastion • Starry Prison |