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Plasma Launchers are explosive Wing Diver weapons which constitute the Ranged Attacks category in Earth Defense Force 4.1: The Shadow of New Despair.

Earth Defense Force 2025 / 4.1[]

E-Type Plasma Launcher[]

Wing Diver E1 Plasma Launcher Weapon Level: 0
Damage : 90
Range : 1800 m
Blast Area : Radius 10 m
Accuracy : B
Charge Time : - sec
Energy Cost : 16 %
A projectile plasma weapon. Fires a ball of plasma, which explodes in a flash and blows enemies away. Since the projectile flies in an arc, long-range shots are difficult to aim. The launcher draws its power from the Wing Diver's main energy unit and takes a long time to recharge.
Wing Diver E2 Plasma Launcher Weapon Level: 0
Damage : 150
Range : 2400 m
Blast Area : Radius 10 m
Accuracy : B
Charge Time : - sec
Energy Cost : 16 %
An improved version of the Plasma Launcher. Its basic functions have been given a big boost. Although it's an excellent weapon capable of hitting many enemies at once, take care when using it, as each shot expends a great deal of energy.
Wing Diver E3 Plasma Launcher Weapon Level: 2
ROF : - /sec
Damage : 210
Range : 2040 m
Blast Area : Radius 10 m
Accuracy : B
Charge Time : - sec
Energy Cost : 18 %
An upgraded E2 Plasma Launcher with improved output. Its increased firepower comes at a higher energy cost.
Wing Diver E4 Plasma Launcher Weapon Level: 10
ROF : - /sec
Damage : 260
Range : 2040 m
Blast Area : Radius 12 m
Accuracy : B +
Charge Time : - sec
Energy Cost : 16 %
An upgraded E3 Plasma Launcher. This mightier version boasts better firepower and a bigger blast area.
Wing Diver Blast Launcher Weapon Level: 15
ROF : - /sec
Damage : 1000
Range : 7200 m
Blast Area : Radius 20 m
Accuracy : B
Charge Time : - sec
Energy Cost : 120 %
A high-output Plasma Launcher that fires super high-density plasma balls. A sky-high energy cost is the tradeoff for excellent firepower; a single blast empties out an entire energy unit, so it's constantly reloading. With every shot requiring an emergency reload, using this weapon can be hazardous to your health.
Wing Diver E5 Plasma Launcher Weapon Level: 36
ROF : - /sec
Damage : 520
Range : 1200 m
Blast Area : Radius 15 m
Accuracy : B
Charge Time : - sec
Energy Cost : 21 %
An upgraded E-type Plasma Launcher; its basic functions have been given a big boost. Considered the masterpiece of the plasma launcher line.
Wing Diver EX Plasma Launcher Weapon Level: 45
ROF : - /sec
Damage : 650
Range : 900 m
Blast Area : Radius 25 m
Accuracy : A +
Charge Time : - sec
Energy Cost : 31 %
The ultimate E-class Plasma Launcher, this high-performance weapon fires plasma balls at super-high speed; they then trigger a huge explosion on impact. Excels in firepower, blast area, and shot speed.
Wing Diver EX3x plasma launcher Weapon Level: 50
ROF : - /sec
Damage : 650 × 3
Range : 900 m
Blast Area : Radius 20 m
Accuracy : A
Charge Time : - sec
Energy Cost : 49 %


Wing Diver RSR plasma launcher Weapon Level: 62
ROF : - /sec
Damage : 1000
Range : 600 m
Blast Area : Radius 15 m
Accuracy : B
Charge Time : - sec
Energy Cost : 14 %


Wing Diver RZR plasma launcher Weapon Level: 92
ROF : - /sec
Damage : 3500
Range : 2160 m
Blast Area : Radius 25 m
Accuracy : B
Charge Time : - sec
Energy Cost : 15 %


Twin Plasma Launcher[]

Wing Diver Dual Plasma Launcher Weapon Level: 5
ROF : - /sec
Damage : 100 × 2
Range : 1200 m
Blast Area : Radius 10 m
Charge Time : - sec
Energy Cost : 15 %
A double-barreled Plasma Launcher that fires plasma balls in two directions.
Wing Diver 3x Plasma Launcher Weapon Level: 17
ROF : - /sec
Damage : 140 × 3
Range : 1920 m
Blast Area : Radius 10 m
Charge Time : - sec
Energy Cost : 20 %
A triple-barreled Plasma Launcher that fires three plasma balls at a time horizontally.
Wing Diver 2x Plasma Launcher R Weapon Level: 29
ROF : - /sec
Damage : 200 × 2
Range : 400 m
Blast Area : Radius 7 m
Charge Time : - sec
Energy Cost : 9 %
A double-barreled high-speed Plasma Launcher that fires two plasma balls at a time. Features an excellent rate of fire and overall high offensive power.
Wing Diver 2x Plasma Launcher S Weapon Level: 41
ROF : - /sec
Damage : 310 × 2
Range : 400 m
Blast Area : Radius 7 m
Charge Time : - sec
Energy Cost : 9 %
An improved 2x Plasma Launcher R with the same high rate of fire and even more firepower.
Wing Diver XSX plasma launcher Weapon Level: 67
ROF : - /sec
Damage : 1500 × 4
Range : 1020 m
Blast Area : Radius 22 m
Charge Time : - sec
Energy Cost : 41 %


D-Type Plasma Launcher[]

Wing Diver D Plasma Launcher Weapon Level: 10
ROF : - /sec
Damage : 400
Range : 1800 m
Blast Area : Radius 15 m
Accuracy : B
Charge Time : - sec
Energy Cost : 18 %
A special Plasma Launcher with a focus on blast area. Fires high-density plasma balls wit increased weight that makes them drop significantly faster, exploding on impact over a 15-meter radius.
Wing Diver D2 Plasma Launcher Weapon Level: 20
ROF : - /sec
Damage : 260
Range : 1320 m
Blast Area : Radius 15 m
Accuracy : B
Charge Time : - sec
Energy Cost : 20 %
An improved D Plasma Launcher with a focus on blast radius. Its more moderate drop speed makes this weapon easier to handle, with plasma balls that explode over a 15-meter radius.
Wing Diver Plasmafall Weapon Level: 25
ROF : - /sec
Damage : 400
Range : 1080 m
Blast Area : Radius 15 m
Accuracy : B
Charge Time : - sec
Energy Cost : 13 %
A special Plasma Launcher with a focus on blast area. The plasma balls discharged are very dense and heavy, so their trajectory changes quickly; be careful not to injure yourself by aiming too low while standing on the ground. Despite its low energy costs, its damage output is massive.
Wing Diver Plasma Fall Σ Weapon Level: 87
ROF : - /sec
Damage : 2500 × 6
Range : 3600 m
Blast Area : Radius 30 m
Accuracy : A +
Charge Time : - sec
Energy Cost : 75 %


Plasma Shot[]

Wing Diver Plasma Shot Weapon Level: 0
Damage : 7 × 10
Range : 400 m
Blast Area : Radius 2 m
Accuracy : B-
Charge Time : 4 sec
Energy Cost : 8 %
A special shotgun that incorporates Plasma Launcher technology. Fires 10 small, high-speed plasma bullets at a time that explode on impact. Has a much longer range and can be used at a more significant distance than the more standard shotgun used by Rangers.
Wing Diver M15 Plasma Launcher Weapon Level: 25
ROF : - /sec
Damage : 70 × 15
Range : 420 m
Blast Area : Radius 2 m
Accuracy : S +
Charge Time : - sec
Energy Cost : 24 %
A Plasma Launcher that fires a horizontal volley 15 plasma balls. Each shot has only average stopping power, but this weapon fires enough of them to cover a wide cone.
Wing Diver M30 plasma launcher Weapon Level: 55
ROF : - /sec
Damage : 260 × 30
Range : 420 m
Blast Area : Radius 5 m
Accuracy : S +
Charge Time : - sec
Energy Cost : 26 %


Plasma Grenade[]

Unlike the Ranger's Grenades, the Wing Diver's Plasma Grenades are generally thrown very slowly while stationary (Rapid Grenade and Plasma Grenade C are the two exceptions, being thrown just like the Ranger's Grenades). However, they inherit a large portion of the Wing Diver's momentum at the moment of release, so they will travel much faster if they are thrown while moving at high speed in the air.

Wingdiver Plasma Grenade A Weapon Level: 0
Damage : 250
Range : - m
Blast Area : Radius 7 m
Charge Time : 4 sec
Energy Cost : - %
Creates plasma balls to be thrown by hand. The grenades follow a parabolic path through the air, emitting a bright light and triggering a huge explosion on impact. Includes a built-in energy generator to eliminate any strain on the Wing Diver's energy units.
Wingdiver Plasma Grenade B Weapon Level: 1
Damage : 260
Range : - m
Blast Area : Radius 10 m
Charge Time : 5 sec
Energy Cost : - %
An upgraded Plasma Grenade with a wide blast area, making it a fine addition to your battlefield arsenal. Includes a built-in energy generator to eliminate the strain on the Wing Diver's energy units -- a feature that makes it very well suited as a secondary weapon.
Wingdiver Rapid Grenade Weapon Level: 5
ROF : - /sec
Damage : 320
Range : - m
Blast Area : Radius 5 m
Charge Time : 3 sec
Energy Cost : - %
A high-performance Plasma Grenade. Reduces the time needed to create a plasma ball, allowing for continuous fire. Also boasts incredible destructive power as well as its own independent energy unit, making it well suited to the role of secondary weapon.
Wingdiver Blast Grenade Weapon Level: 16
ROF : - /sec
Damage : 1000
Range : - m
Blast Area : Radius 15 m
Charge Time : 20 sec
Energy Cost : - %
An insanely powerful Plasma Grenade that focuses huge amounts of energy into super plasma balls. This process naturally has a high energy cost, making for a lengthy reload time.
Wingdiver Plasma Grenade SP Weapon Level: 32
ROF : - /sec
Damage : 200
Range : - m
Blast Area : Radius 20 m
Charge Time : 3 sec
Energy Cost : - %
A Plasma Grenade with a focus on blast area. It has a very wide range, and its charge time has been successfully reduced. Developed to hold off enemies during an emergency reload. Press and hold the attack button to increase throwing distance, and release it to let the grenade fly.
Wingdiver Plasma Grenade C Weapon Level: 40
ROF : - /sec
Damage : 650
Range : - m
Blast Area : Radius 15 m
Charge Time : 5 sec
Energy Cost : - %
This Plasma Grenade performs reliably, has a wide blast range, and is very strong. Press and hold the attack button to increase throwing distance, and release it to let the grenade fly.
Wingdiver Plasma grenade F Weapon Level: 65
ROF : - /sec
Damage : 2300
Range : - m
Blast Area : Radius 15 m
Charge Time : 5 sec
Energy Cost : - %


Wingdiver Plasma grenade Σ Weapon Level: 80
ROF : - /sec
Damage : 3200
Range : 840 m
Blast Area : Radius 17 m
Charge Time : - sec
Energy Cost : 100 %


Wide Grenade[]

Wingdiver Wide Grenade 20 Weapon Level: 26
ROF : - /sec
Damage : 65 × 20
Range : - m
Blast Area : Radius 2 m
Charge Time : 5 sec
Energy Cost : - %
A new kind of grenade that creates 20 small plasma balls at a time, perfect for attacking over a wide area. It has an independent energy generator to reduce the strain on the jetpack's energy. Press and hold the attack button to increase throwing distance, and release it to let the grenade fly.
Wingdiver Wide Grenade 40 Weapon Level: 60
ROF : - /sec
Damage : 400 × 40
Range : - m
Blast Area : Radius 5 m
Charge Time : 5 sec
Energy Cost : - %


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