Rocket Launchers are similar to Missile Launchers with some key differences. Unlike the Missile Launchers which fire guided munitions, the Rocket Launchers fire unguided yet more powerful munitions.
EDF 5[]
Ranger | Grant M40 | Weapon Level: 20 | |||||||||||||
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EDF 4.1[]
Ranger | Stingray M1 | Weapon Level: 0 | |||||||||||||||
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A personal artillery device that fires rockets which explode on impact, dealing damage over a wide area. Take caution to avoid being caught in the blast! |
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Ranger | Stingray ST | Weapon Level: 0 | |||||||||||||||
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This upgraded Stingray features greater power and a larger blast area, making it an even more effective weapon. Its range is among the largest available from any armament. |
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Ranger | Volcano 3A | Weapon Level: 4 | |||||||||||||||
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A multi-barreled rocket launcher that fires three small rockets at once. |
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Ranger | Stingray ST2 | Weapon Level: 7 | |||||||||||||||
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This upgraded Stingray boasts significantly greater power and a larger blast area. Considered one of the best rocket launchers available, it can damage numerous enemies with a single attack. Take caution to avoid being caught in the blast yourself, however! |
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Ranger | Volcano 3W-Burst | Weapon Level: 9 | |||||||||||||||
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A multi-barreled rocket launcher that fires three small rockets at once. A single attack from this fearsome weapon assaults enemies with four successive shots, for a total of 12 rockets. These rockets all scatter horizontally, making it extremely effective against large groups. |
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Ranger | Cascade 1 | Weapon Level: 10 | |||||||||||||||
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A new type of rapid-fire rocket launcher. This weapon can deal massive damage to any enemy through its merciless succession of shots, though its targeting accuracy is low and its blast radius fairly small. |
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Ranger | A1 Plasma Bomber | Weapon Level: 11 | |||||||||||||||
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Created with Ravager technology, this launcher sends all enemies in the area flying. It's a source of concern, however, that this technology is being employed before it's been fully understood. Currently, the plasma can only be replenished with special equipment, making it impossible to reload this weapon in the field. |
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Ranger | Goliath D1 | Weapon Level: 17 | |||||||||||||||||
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This rocket launcher represents the ultimate in firepower and boasts a huge blast radius. A 3x zoom scope is attached as well, giving it enough accuracy to serve as a solid long-range weapon. |
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Ranger | Stingray M2 | Weapon Level: 20 | |||||||||||||||
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This update of the Stingray M1 has a smaller blast area than the Stingray ST2, but boasts greater power and a higher ammo capacity. The smaller blast radius reduces personal risk, too. |
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Ranger | Stingray M3 | Weapon Level: 26 | |||||||||||||||
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The latest Stingray model. Even more powerful than the Stingray M2, this weapon achieves great overall balance, boasting high ammo capacity and a high degree of user-friendliness. |
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Ranger | A2 Plasma Bomber | Weapon Level: 29 | |||||||||||||||
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An improved version of the Plasma Bomber. Through miniaturization of the plasma balls, up to 20 rounds can be fired, with multiple balls used in each. The blast range of these projectiles isn't high, but their impact is significant. Special equipment is needed for reloading, however, so it's not possible to reload in the field. |
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Ranger | Cascade 2 | Weapon Level: 31 | |||||||||||||||
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A new model Cascade rocket launcher that emphasizes firing speed. Faster and more powerful than the Cascade 1, with a wider blast radius and a considerably shorter reload time, somewhat balanced out by its lower ammo capacity. |
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Ranger | Goliath D2 | Weapon Level: 35 | |||||||||||||||||
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An upgraded version of the powerful Goliath rocket launcher. Both firepower and blast radius are greatly improved, and it still includes a scope attachment for long-distance accuracy. |
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Ranger | Stingray M4 | Weapon Level: 40 | |||||||||||||||
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A brand new, cutting-edge version of the extremely well-balanced Stingray rocket launcher. This model features improved firepower and a larger blast radius. In exchange, however, its ammo capacity is somewhat reduced. |
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Ranger | Volcano B10 | Weapon Level: 43 | |||||||||||||||
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An upgraded model Volcano rocket launcher. Firing this weapon once releases a hail of 10 successive shots. |
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Insect Armageddon[]
Battle[]
Tier | Weapon Name | In-Game Description | ||
1 | Brougham ox | Zoom Factor: 2.00x
Blast Area: 10m If any heavy rocket launcher may be said to be luxurious, the Brougham can. Hand assembled of the finest materials, the care that goes into making these weapons is reflected in the deadliness of the final product. |
Cost: | 0CR |
Damage: | 186 | |||
Fire Rate: | 1.15/s | |||
Ammo: | 3 | |||
Reload Time: | 2.25s | |||
Das Tortugas** | An evolution of the Air Tortoise, Dos Tortugas launches forth a duo of very slow, yet very powerful rockets. | Cost: | 0CR | |
Damage: | 2x466 | |||
Fire Rate: | 0.71/s | |||
Ammo: | 2 | |||
Reload Time: | 2.00s | |||
2 | Brougham nx-Pyro | Blast Area: 10m
The Brougham nx-Pyro delivers a mighty wallop, in a big hurry. This rocket launcher is, however, a bit slow to reload. |
Cost: | 500CR |
Damage: | 225 | |||
Fire Rate: | 0.50/s | |||
Ammo: | 6 | |||
Reload Time: | 5.00s | |||
3 | Brougham ox-Le | The Le variant improves upon the original Brougham ox in a number of key areas, including damage output and capacity. | Cost: | 2100CR |
Damage: | 336 | |||
Fire Rate: | 1.15/s | |||
Ammo: | 3 | |||
Reload Time: | 2.25s | |||
al-Din Desert Rose* | The al-Din Desert Rose launches a single large rocket, which blooms into a burst of heat seeking missiles. It first saw action on the Arabian peninsula and eventually made its way into the hands of EDF Procurement Specialists, who saw the potential this weapon held and helped al-Din grow from a more or less backyard fabrication shop to the multinational corporation it is today. | Cost: | 0CR | |
Damage: | 1x6x47 | |||
Fire Rate: | 1.00/s | |||
Ammo: | 3 | |||
Reload Time: | 4.20s | |||
4 | Brougham ox-LeBR | The Brougham ox-LeBR is a variant designed to work well with the strengths of the EDF Battle Armor. | Cost: | 3500CR |
Damage: | 523 | |||
Fire Rate: | 1.15/s | |||
Ammo: | 4 | |||
Reload Time: | 2.25s | |||
Armachd Reamhar | Cost: | |||
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5 | Brougham ox-G | Cost: | ||
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al-Din Desert Rose +* | Cost: | |||
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Z13 MakoShark* | Cost: | |||
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6 | Brougham ox-R | Cost: | ||
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Grimhegern Splitzer* | Cost: | |||
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7 | Brougham ox-ox | Cost: | ||
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Armachd Reamhar VX | Cost: | |||
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al-Din Desert Rose ++* | Cost: | |||
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Grimhegern Splitzer b** | Cost: | |||
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Z15 Carcharias** | Cost: | |||
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Jet[]
Tier | Weapon Name | Description | ||
2 | Leichenzeit OW11 | Already the de facto industry standard for Plasma Rockets, Leichenzeit raised the bar with their OW series. Battle tested around the world, the Leichenzeit rocket launchers opened a lot of eyes to the possibilities inherent in plasma based rocket systems. | Cost: | 500 CR |
Damage: | 162 | |||
Fire Rate: | 1.11/s | |||
Clip: | 10 | |||
Reload Time: | 4.00s | |||
Leichenzeit AP 1 | The Leichenzeit AP 1 brings armor piercing capabilities to an already excellent series of plasma rockets. These projectiles may pass through multiple objects with minimal energy loss. | Cost: | 500 CR | |
Damage: | 99 | |||
Fire Rate: | 1.30/s | |||
Clip: | 6 | |||
Reload Time: | 1.80s | |||
3 | Leichenzeit OW13 | The braintrust behind the OW11 quickly churned out the OW13, an upgraded Leichenzeit with far better energy efficiency and damage potential. It was widely copied, but never quite duplicated. | Cost: | 2100 CR |
Damage: | 259 | |||
Fire Rate: | 1.11/s | |||
Clip: | 10 | |||
Reload Time: | 4.00s | |||
Al-Din Najmah** | Cost: | |||
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4 | Leichenzeit OW27 | The OW27 is the weapon credited with starting the "Great Plasma Scramble" as manufacturers across the globe rushed to try and equal its capabilities. Those companies quickly found out how dangerous it is to work with plasma weapons at this level and the OW27 sill stands as a watermark in the development of deadly plasma rocketry which could be deployed safely by a trained user. | Cost: | 3500 CR |
Damage: | 474 | |||
Fire Rate: | 1.11/s | |||
Clip: | 10 | |||
Reload Time: | 3.80s | |||
Leichenzeit AP 2 | Not content with merely upping efficiency; Leichenzeit engineers dialed up the damage for AP Zwei, while maintaining the penetrative capacity of the AP Ein. | Cost: | 3500 CR | |
Damage: | 261 | |||
Fire Rate: | 1.30/s | |||
Clip: | 6 | |||
Reload Time: | 1.70s | |||
Armachd Fearthainn* | Cost: | N/A | ||
Damage: | 1x5x515 | |||
Fire Rate: | 0.67/s | |||
Clip: | 2 | |||
Reload Time: | 2.20 | |||
5 | Leichenzeit OW38 | Cost: | 10000 CR | |
Damage: | 898 | |||
Fire Rate: | 1.11/s | |||
Clip: | 12 | |||
Reload Time: | 3.80s | |||
al-Din Najmah h* | Cost: | N/A | ||
Damage: | 3x379 | |||
Fire Rate: | 0.88/s | |||
Clip: | 5 | |||
Reload Time: | 3.00s | |||
6 | Leichenzeit OW40 | Cost: | 37500 CR | |
Damage: | 1556 | |||
Fire Rate: | 1.11/s | |||
Clip: | 12 | |||
Reload Time: | 3.60s | |||
Leichenzeit AP 3 | Cost: | 37500 CR | ||
Damage: | 774 | |||
Fire Rate: | 1.30/s | |||
Clip: | 6 | |||
Reload Time: | 1.60s | |||
Armachd Fearthainn a* | Cost: | N/A | ||
Damage: | 1x5x1962 | |||
Fire Rate: | 0.67/s | |||
Clip: | 2 | |||
Reload Time: | 2.20s | |||
7 | Leichenzeit OW41 | Cost: | 97500 CR | |
Damage: | 2344 | |||
Fire Rate: | 1.11/s | |||
Clip: | 12 | |||
Reload Time: | 3.60s | |||
al-Din Najmah he* | The Najmah he was an evolution of the Najmah h and put the power to effectively counter and destroy the heaviest tanks on the battlefield in the hands of single individuals. The Najmah he was developed as a handheld plasma based anti-armor weapon. | Cost: | N/A | |
Damage: | 3x1072 | |||
Fire Rate: | 0.88/s | |||
Clip: | 6 | |||
Reload Time: | 3.00s | |||
Armachd Fearthainn b* | Increasing the subprojectile count even further than they had with the Fearthainn a. Armachd made numerous other improvements to the weapon, but seems to have hit some sort of wall, as further versions have not been forthcoming. | Cost: | N/A | |
Damage: | 1x5x3531 | |||
Fire Rate: | 0.67/s | |||
Clip: | 2 | |||
Reload Time: | 2.20s |
Tactical[]
Tier | Weapon Name | Description | ||
2 | Wennyn-Seltura B28 | Cost: | ||
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Lipdikro VanGlorious* | Cost: | |||
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3 | Wennyn-Seltura B28b | Cost: | ||
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Lipdikro Borealis* | Cost: | |||
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4 | Wennyn-Seltura B29 | Cost: | ||
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Lipdikro Sideshow* | Cost: | |||
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T-18 Nungus | Cost: | |||
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5 | Wennyn-Seltura B30 | Cost: | ||
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T-19 Nungus | Cost: | |||
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6 | Wennyn-Seltura B32 | Cost: | ||
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Lipdikro Spanner* | Cost: | |||
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T-20 Nungus | Cost: | |||
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7 | Wennyn-Seltura B33 | Cost: | ||
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Lipdikro Vole* | Cost: | |||
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T-21 Nungus | Cost: | |||
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Trooper[]
Tier | Weapon Name | Description | ||
1 | Beezy Remhod u/01 | Zoom Factor: 1.50x
Blast Area: 7m Workhorse of the EDF, various Beezy Remhod units have been in action since day one. The u/01 is a standard issue rocket launcher. It's nothing special, but it gets the job done. |
Cost: | N/A |
Damage: | 159 | |||
Fire Rate: | 0.75/s | |||
Clip: | 6 | |||
Reload Time: | 2.25s | |||
2 | Tustin Albedo | Zoom Factor: 1.50x
Blast Area: 7m With its wild triple spread of fast moving rockets, the Tustin Albedo carries on the legacy of chaos and destruction long associated with the company. |
Cost: | 1000 CR |
Damage: | 78 | |||
Fire Rate: | 3x0.67/s | |||
Clip: | 12 | |||
Reload Time: | 2.00s | |||
3 | Beezy Remhod u/01a | Zoom Factor: 1.50x
Blast Area: 10m The u/01a mode Beezy Remhod features slight across the board improvements over the standard u/01. |
Cost: | 2100 CR |
Damage: | 268 | |||
Fire Rate: | 0.79/s | |||
Clip: | 6 | |||
Reload Time: | 2.00s | |||
Ukkonen D-919* | Blast Area: 7m
A product of Finland, the Ukkonen D-919 splits into 4 individual rockets. Excellent against distant swarms (or herds of reindeer). |
Cost: | 0cr | |
Damage: | 1x4x119 | |||
Fire Rate: | 0.67/s | |||
Clip: | 5 | |||
Reload Time: | 3.10s | |||
4 | Beezy Remhod u/02 | Zoom Factor: 1.50x
Blast Area: 10m The Beezy Remhod u/02 features further refinements and improvements upon the original design. |
Cost: | 3500 CR |
Damage: | 490 | |||
Fire Rate: | 0.83/s | |||
Clip: | 8 | |||
Reload Time: | 1.90s | |||
Tustin Qualdano | Zoom Factor: 1.50x
Blast Area: 10m "One better" than the Albedo, the Qualdano lets 4 randomly spread rockets rip. |
Cost: | 5500 CR | |
Damage: | 179 | |||
Fire Rate: | 4x0.65/s | |||
Clip: | 16 | |||
Reload Time: | 1.95s | |||
Ukkonen D-919 2* | Blast Area: 7m
The D-919 2 ups the ante in the Ukkonen series with myriad improvements to both design and function. |
Cost: | 0cr | |
Damage: | 1x4x235 | |||
Fire Rate: | 0.67/s | |||
Clip: | 5 | |||
Reload Time: | 3.00s | |||
5 | Beezy Remhod u/03 | Zoom Factor: 2.00x
Blast Area: 15m The u/03 took the combat effectiveness of the Beezy Remhod to a new level. |
Cost: | 10000cr |
Damage: | 821 | |||
Fire Rate: | 0.91/s | |||
Clip: | 8 | |||
Reload Time: | 1.90s | |||
Tustin Pentardo | Zoom Factor: 1.50x
Blast Area: 10m Taking it up another notch, as usual, the Pentardo lets fly a wild spread of five deadly rockets. |
Cost: | 18000cr | |
Damage: | 282 | |||
Fire Rate: | 5x0.67/s | |||
Clip: | 20 | |||
Reload Time: | 1.95s | |||
Ukkonen D-919 3* | Blast Area: 10m
The Ukkonen D-919 3 builds upon the strengths of the previous models, and reduces perceived weaknesses. |
Cost: | 0cr | |
Damage: | 1x4x440 | |||
Fire Rate: | 0.67/s | |||
Clip: | 5 | |||
Reload Time: | 2.80s | |||
6 | Beezy Remhod u/04 | Zoom Factor: 2.00x
Blast Area: 15m Increased damage and efficiency differentiate the u/04 from earlier Beezy Remhod units. |
Cost: | 37500cr |
Damage: | 1542 | |||
Fire Rate: | 0.91/s | |||
Clip: | 10 | |||
Reload Time: | 1.60s | |||
Ukkonen D-919 4* | Cost: | 0cr | ||
Damage: | ||||
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7 | Beezy Remhod u/x | Zoom Factor: 2.00x
Blast Area: 20m The u/x is an experimental Beezy Remhod unit and one of the finest rocket launchers available |
Cost: | 97500cr |
Damage: | 2720 | |||
Fire Rate: | 0.91/s | |||
Clip: | 10 | |||
Reload Time: | 1.50s | |||
Tustin Septimuth | Zoom Factor: 1.75x
Blast Area: 20m No one is quite sure why the elusive Tustin skipped a six rocket version of his launcher and went straight to seven, but no one's complaining either. |
Cost: | 175000cr | |
Damage: | 707 | |||
Fire Rate: | 7x0.59/s | |||
Clip: | 28 | |||
Reload Time: | 1.95s | |||
RLF-17 Floorboard** | Cost: | |||
Damage: | ||||
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El Gigante** | Cost: | |||
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8 | Pesticide Cannon | Zoom Factor: 2.00x
Blast Area: 150m This rocket contains a mix of EDF technology and bizarre Ravager tech. It is highly dangerous to both friend and foe. Handle with care. |
Cost: | 0cr |
Damage: | 500000 | |||
Fire Rate: | N/A | |||
Clip: | 1 | |||
Reload Time: | 15.00s |
*In-game pick-up weapon
**DLC weapon
Earth Defense Force 2017: Rocket Launchers[]
Stingray M1[]
Information[]
Capacity: 2
Rate of Fire: 1.0/sec.
Range: 3000.0m
Damage: 100.0
Blast Area: 5.0m
Reload Time: 1.8sec.
Accuracy: A+
Description[]
The first rocket launcher developed for the EDF. Developed in 2008, it is wise to use this rocket launcher first. Well-suited for long-range combat, this rocket launcher will deal damage to everything in the blast area (5.0m), including the enemy and EDF Soldiers.
Stingray ST[]
Information[]
Capacity: 2
Rate of Fire: 1.0/sec.
Range: 3000.0m
Damage: 140.0
Blast Area: 7.0m
Reload Time: 1.8sec.
Accuracy: A+
Description[]
An upgraded rocket launcher of the Stingray M-series. The blast area and damage has been improved, making it more powerful than the Stingry M1.
Volcano 3A[]
Information[]
Capacity: 2
Rate of Fire: 1.0/sec.
Range: 3000.0m
Damage: 75.0x3
Blast Area: 5.0m
Reload Time: 1.5sec.
Accuracy: A-
Description[]
A special type of rocket launcher that has the ability to launch 3 rockets in 1 shot. Useful for taking out large hordes of black Terror Ants, red Terror Ants, and Assault Spiders.
Cascade 1[]
Information[]
Capacity: 20
Rate of Fire: 6.0/sec.
Range: 3000.0m
Damage: 120.0
Blast Area: 2.0m
Reload Time: 5.0sec.
Accurcy: B
Description[]
An upgraded rocket launcher. The Cascade 1 has a high capacity of rockets (20 rockets per magazine), but suffers due to a long reload time (5.0sec.).
Volcano 3W Burst[]
Information[]
Capacity: 4
Rate of Fire: 1.0/sec.
Range: 3000.0m
Damage: 125.0x3
Blast Area: 6.0m
Reload Time: 1.5sec.
Accuracy: A-
Description[]
An upgraded version of the Volcano 3A. Has a higher capacity and deals more damage. Blast area is also improved.
A1 Plasma Launcher[]
Information[]
Capacity: 4
Rate of Fire: 2.0/sec.
Range: 300.0m
Damage: 200.0
Blast Area: 40.0m
Reload Time: Not Reloadable, for it has a certain amount of plasma
Accuracy: S+
Description[]
The first plasma launcher in the A-series. Developed with Ravager technology, the A1 Plasma Launcher has a certain amount of Plasma before running out. Once the Plasma is drained, it is impossible to reload on the battlefield.
Goliath D1[]
Information[]
Capacity: 1
Rate of Fire: None, for there is only 1 rocket in each magazine
Range: 3000.0m
Damage: 600.0
Blast Area: 12.0m
Reload Time: 3.0sec.
Accuracy: A++
Zoom Scope: 3.0x
A highly upgraded rocket launcher. As a powerful rocket launcher, the Goliath D1 launches rockets that have high velocity and huge blast areathe rocket even is packed with large amounts of damage to be dealt. Also, a 3.0x Zoom Scope is attached.
Stingray M2[]
Information[]
Capacity: 3
Rate of Fire: 1.0/sec.
Range: 3000.0m
Damage: 160.0
Blast Area: 8.0m
Reload Time: 1.5sec.
Accuracy: A+
Description[]
The Stingray M2 is an upgraded Stingray Rocket Launcher that has a blast smaller than of the Goliath D1 and a higher ammo capacity. Also, the rocket launcher is an easy-to-use.
Stingray M3[]
Information[]
Capacity: 5
Rate of Fire: 1.0/sec.
Range: 3000.0m
Damage: 280.0
Blast Area: 9.0m
Reload Time: 1.5sec.
Accuracy: A+
Description[]
An upgraded Stingray Rocket Launcher. Ammo capacity, blast size, and firepower have been improved.
Cascade 2[]
Information[]
Capacity: 10
Rate of Fire: 6.0/sec.
Range: 3000.0m
Damage: 160.0
Blast Area: 6.0m
Reload Time: 1.5sec.
Accuracy: A
Description[]
An upgraded Cascade Rocket Launcher. Ammo capacity and reload time have been reduced. Also, firepower and accuracy have been improved, making the weapon very useful in combat.